Quicky-Window Component
Previous 3D Model
|
Chapters in a project are
expected to be done in chronological order.
However, if you want to start from this chapter, please download the
last model created from previous lesson(s) from the 3D warehouse. |
Windows in Project One modeling have different shapes and sizes.
However, we will only use and reuse one of the Quicky components: Quicky-Window.
Some windows consist of a single window component, and some are
stitched with other window/door component(s) in order to produce
different variations of the window.
Just like a Quicky-door, this component does not have ornamental
detail that normally appears in window assembly such as raised panels
or moldings.
However, this
component includes detailed typical specifications of a wooden
window, except for glass
thickness.
The main options of a Quick-window component are as follows:
- (a) indicates the side of the window
structure where its sash
will be pivoted. This side is labeled as A. All other sides (B, C, and
D) are labeled clockwise. The term “width” is applicable when side A or
C are on top.
- Also labeled as “D”, indicates the “height” of the component.
- Thickness of the jamb/head, measured at the sides that will be
attached to a wall.
- Depth of the rabbet, the recess or offset formed in the jamb/head
to receive window sash.
- Sash thickness.
- Sash width.
- Sash net width.
Windows Basic Dimension
To simplify the house modeling, some windows will have the same
dimension but with different variations. You can modify windows
dimension to your taste later.
Windows common specifications are as follows:
- Jamb/head width/thickness: 5 × 15 cm.
- Sash thickness and width: 4 × 8cm
- Windows height: All windows are placed so the uppers side of
each
window is parallel with the top side of the doors.
Placing Front Bedroom Windows
The front bedroom has two identical windows with these specifications:
- Each sash will pivot at the window head.
- Structural height and width are 150 cm and 75 cm respectively.
- The west window is placed 40 cm away from the west wall.
- Space between windows is 15 cm.
- Maximum opening is 20° (Optional, for animation purpose only).
We will start by adding the west window by placing a Quicky-Window
in the location and change the dimension to its specification using Component
Options window. To distinguish it from other windows, it will be
renamed to Window_W1.
After Window_W1 is placed at its designated location, it will be copied
to create the other window using
Move/Copytool.
Unlike when installing doors, during windows installation, we
immediately create a hole in the wall with Rectangletool and Push/Pulltool.
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Placing Window_J1
This window is obtained directly from
the Quickies folder in Windows components:
- Set your view/camera so the bedroom front wall and the
front
door can be seen clearly.
- Open Component window and select Quickies folder.
- Click at Quicky-Door component and place the component at a
temporary location on the front bedroom wall
- Right Click at the new placed Quicky-Window to activate the
Context menu and select Dynamic Components -> Component Options.
- Change some of component’s option (see image, highlighted
in
yellow) to adjust to the required specifications.
- Click Apply and close Component Options window.
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Renaming the Window into "Window_W1"
It's a good practice to always give a
unique name to each
component/group we created/added that could easily identify the actual
object it represents simply from its name. This will make it easier -
for example - to make a purchase list and to manage the model later.
- Right click at the Quicky-Window component to active
Context
Menu and select Entity Info.
- Rename "Definition Name" entry with [Window_W1] then close
the window. (Leave the Name entry blank for the time being).
-
Placing the window to its designated location
- Select Move/Copytool and click at the top right
corner of the window.
- Move the mouse up or down, parallel with the blue axis
- When the green inference appears, press and hold
the [Shift] key to lock the inference. Point your mouse to any of the
front door top corners and click at that point to make the window has
the same height with the front door.
- Next - still with the Move / Copy Tool - click the top left
corner of the window and slide the window component to the left/right
parallel to the red Axis.
- When the red inference appears, press and hold
the
[Shift] key to lock the inference. Point your mouse to the inner corner
of the left wall and click at that point to place the window
temporarily at the wall corner.
- Since the window is supposed to be 40 cm away from the
present location, move again the to the right parallel with the red
axis. Without clicking the mouse, type in [40] and press [Enter] to
place the window at its designated location.
-
Adding the Second Window
The second window has the same shape and size to Window_W1. Therefore,
we simply need to copy the window using Move/Copytool and place the copy to have a 15
cm space from the original.
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Tip & Trick
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Move/Copy Tool
Move/Copy tool can be used to move or to copy objects already in the
model.
Press [Ctrl] key to toggle between Move to Copy or vice versa.
During Copy mode, the cursor will change into
We will use this move/copy method when both the original/ target
locations are within our view
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Select the Move/Copy tool and immediately Press
[Ctrl] key to toggle Copy mode
- Click at the top left corner of Window_W1 and slide it to
the
right (parallel to the red axis).
- Without clicking the mouse, type in [85] using the keyboard
and press [Enter]
to make a duplicate copy of Window_W1 with a 15 cm space between both
windows.
-
Creating Wall Opening
As in placing door components, we need to manually create a wall
opening for every window we place in the model using Rectangletool and Push/Pulltool.
Simply because screen capture reason, I create the wall opening from
inside the room. You can do it from the outside.
.
- Select the Rectangle tool and click at the top left corner
of
one of the windows and click again at the bottom right corner of the
window. SketchUp will provide you with information when the mouse is at
the right point by generating "End Point" or "End Point in Component"
hints.
- Do the same procedure to the other window so each will be
covered with a rectangle.
- Select Push/Pull tool and press the inner side of
the rectangle according to wall thickness to create wall opening. Use
the top edge to the opposite wall side as a reference.
- Repeat (c) to the other window.
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Adding the
Front Bedroom Windows |
Adding the Front Door Window.
The front door window sash has the same dimensions with the front
bedrooms sash. However, this window is actually part of the front door,
since this window is attached to one side of the front door jamb.
We are going to copy one of the front window using Move/Copytool.
In addition, since the window is attached to one of the front door
jambs, we need to “remove” one of the window jambs so it can be
stitched nicely as if both the window and door is one component.
- Move the camera/view so that both the front door and the
bedroom
windows can be seen clearly.
- Click the Selecttool and click again
at the right front bedroom window
- Select Move/Copytool and immediately press [Ctrl] to
toggle copy mode. Click again at the left top corner of a bedroom
window.
- Move the mouse parallel to Red Axis. When the red inference
appears, lock it with the [Shift] key.
- Release the mouse at any temporary location to the right of the
front door.
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Tip & Trick
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Dynamic Component
Option Window
Dynamic Component Option can also be activated through the Dynamic
toolbar
Component.
Leave this window open when you often need to see/ edit Dynamic
Component options. |
In order to seamlessly attach the window to the front door, the window
left jamb must be hidden, since it will use the door’s jamb
- Click at the window using the Select tool
- Press Component Optiontool
to open Dynamic Component Options Window.
- Change the Hidden Side selection from “None” to “Side D”.
- Press [Apply] to finish the option change.
- Attach the window to the Front door:
- Select Move/Copytool and immediately press [Ctrl]
and click again at the left top corner of the window.
- Move the cursor and click at the front door top right
corner
to attach the window to the door.
- Create a wall opening so the window will completely go through
the wall:
Tip & Trick
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Push/Pull Tool
Pushing/puling process may be suspended when it is blocked by other
object(s).
Sometimes the push / pull will stop altogether if the blocking object
is a line or an edge of another object.
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- Choose the Rectangletool.
- Click at the top left corner of the window and make
another
click at the bottom right corner to create a rectangle the same size
with the window.
- Select the Push/Pulltool and push the inner face of the
rectangle until on face or offset
limited to 15 hint appears ob your screen. The push/pull operation
is blocked by the inner side of the wall.
- Release the mouse button to finish.
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Adding a
Window to the Front Door |
Adding the Rear Door Window
Tip & Trick
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Components
Browser's In Model Tab
The In-model tab lists all components that are attached in the model.
We can copy, remove and edit any of these components.
Notice that, this library contains all components including those that
have been previously deleted. Components will be completely removed
from a model if the model is purged. |
The rear door window is a mirror image of the front door window.
We
will make another copy of Window_W1. However, instead of copying
directly from the window, we are going to use the Components window’s
“In Model” tab. We will also\o create a wall opening
prior to copying the window using the Rectangletool and the Push/Pulltool.
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Creating a wall opening.
At the moment, we don’t need to make an accurate wall opening size,
since it can easily be adjusted later after the window has been
installed.
- Set your view/camera so the rear door wall can be seen
clearly from the outside
- Select the Rectangletool and click at the top left
corner of the rear door.
- Move your mouse down to the left to create a rectangle that
approximately larger than the window size. Ensure that the rectangle is
not exceeding to the floor or to the bathroom wall. Undo and recreate
the rectangle if necessary
- Choose the Push/Pulltool and push the rectangle face
until "on face" or offset limited to 15 hint
appears.
- Click the left button to finish.
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Copying Window_W1 and hide one of the jambs.
Since the Window_W1 location is quite far, it will be a bit difficult
to copy directly from the window. So, instead, we will make a copy of
the window from The In model tab of the Components browser..
- Reveal the Components browser
using Window -> Components and click at the "In Model" button to show all components currently
in our model.
- Select "Window_W1" and place it in the wall opening.
Make sure that the window is laying flat on the wall.
- Using the Dynamic Component Option window, hide Side-B side
of the window jamb using so that it can be attached seamlessly to the
rear door.
-
Moving the window to its location and resizing the wall
opening.
We created the wall opening to have the same height with the rear door.
- Select the newly added window using the Selecttool.
- Select the Move/Copytool and click at the top right
corner of the window.
- Click once again at the top left corner of the door to
attach
the newly copied window to the rear door.
- Select the Push/Pulltool
And click on part of the wall opening that should be attached to the
bottom of the window. Drag the mouse to the bottom and click on the
position.
- Repeat the same procedure to close any gap between the wall
and the window.
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Adding a
Window to the Rear Door |
Adding the Bathroom Window
The bathroom window has a difference specification:
- Height/Width : 50/70 cm.
- Sash Width : 6 cm.
- Location of the window is right in the middle of the bathroom
interior wall.
Similar to the installation of the rear door window, we will first
make a wall opening and then place a new Quicky window in it.
-
Creating a wall opening.
Make a hole in the wall approximately larger than the bathroom window.
The upper side of the hole must also be parallel with the upper side of
any of the doors.
- Move the camera so that the bathroom exterior wall and
the rear door can be seen clearly.
- Select the Rectangletool and click on the bathroom wall
somewhere between the floor and the east bathroom wall
- Point your mouse at the upper left corner of the front door
window until “End point” or “Endpoint in Component” hint appears. Do
not click your mouse just yet.
- Move the mouse horizontally to the left parallel to the
Red
axis direction. When the red inference line appears,
immediately press [Shift] key to lock the inference.
- Move the mouse to somewhere near the bathroom interior west
wall and click to create a rectangle.Ensure that the rectangle is not
exceeding to the floor or to any of the bathroom walls. Undo and
recreate the rectangle if necessary
- Select the Push/Pulltool and push the rectangle face
until "on face" or offset limited to 15 hint appears.
- Click the left button to finish.
-
Adding the Bathroom Window
- Add a new Quicky-Window from the Components browser and place
it so that it will lay flat somewhere near the hole we just created.
- Right click the newly placed Quick-Windows to activate the
Context Menu and select Dynamic Components -> Component Option.
- Set some of the component’s options as specified above.
- Click [Apply] and close the Component Options window.
-
Moving the window to its designated location.
The location of the bathroom window is right in the middle of the
bathroom wall.
Placing an object in the middle of something can be easily done in
SketchUp because its inference engine will automatically show a small
blue point and display "Midpoint" inference when we hover our mouse
using some of the tools near/at the middle point of an edge. See the
following image to see where the middle point of the bathroom wall.
.
- Choose the Selecttool and click at the new window.
- Select the Move/Copytool and point the mouse to
somewhere near the middle of the top edge to the window. Click once
when a blue dot and “Midpoint” or “Midpoint in Component” inference
appears to grab the window by its top midpoint.
- Move the mouse horizontally to the right/left parallel to
the Red axis direction. When the red inference line appears,
immediately press [Shift] key to lock the inference.
- Next - still with the Move/Copy tool - point your mouse to
the bathroom middle point as indicated in the above illustration.
- Click your mouse when the blue dot and "Midpoint" inference
appear. This will place the new window exactly in the middle of the
bathroom interior wall.
- Still using the Move/Copytool,
click at one the window top corner and move the window using the blue
axis inference to place the window as to have the same height with the
rear door/window.
-
Resizing the Wall Opening
Fix the wall opening so there will be no gap between the bathroom
window and the wall opening using Push/Pulltool just like we did with the rear
door window.
|
Adding
the
Bathroom Window
|
Adding the rear Bedroom window
The rear bedroom window has these following specification:
- This is a casement window with two sashes that swing open on
side
hinges.
- The net width and net height of the window pane are: 52 and
92 cm.
- Sash width : 6 cm.
- The window vertical position is exactly in the middle of the
rear
bedroom wall.
From the above specifications, it can be determined that the
window
is
made from two Quick-Window components. The two window components have
the same dimension but will be mirrored to each other.
First, we prepare a Quicky-Window as the left window, and rotate it so
the hinged side will be on the left. Afterward, we set its dimensions
as specified earlier and hide the connecting side of the jambs.
For the right part of the window, we will make a copy of the left
window and rotate it by 180° so they will mirror to each other.
Finally, we will attach both windows before placing it at its
designated location. Everything is done using the Move/Copytool.
-
Placing a Quicky-Window.
- Move the camera/view so that the bedroom wall and the rear
door
can be seen clearly from the outside.
- Add a new Quicky-Window from the Components
browser and place at a temporary location on the rear bedroom wall
- Select the Move/Copytool and point your mouse to the
middle of the window until a blue bounding box with four red plus signs
appear as illustrated.
- Click at the right plus sign and move it upward. Then,
without
clicking your mouse, type in [90] and press enter. This will rotate the
window exactly 90° to the left.
-
Changing the window dimensions and options.
The window pane dimension is 50x90 cm. Taking into account the the jamb
width and the rabbet depth, we will come up with a 60x90cm window size.
Since the window has been rotated by 90, the structural width and
length must be interchanged.
- Choose the Selecttool and click at the new
placed window.
- Click at Component Optiontool and change this
options:
- Change the structural width to 100 cm and length to 60
cm. (Remember we previously rotated this component).
- Set "Hidden Side" to [Side-D]
- Set "Max Opening to 180°.
- Press [Apply] to finish.
-
Adding the right side of the window.
The right side of the bedroom window is a mirror image of the left
side. Therefore, we only need to copy that part of the window and
rotate it by 180° and attach them into one window.
- Choose the Selecttool and click at the new placed
window.
- Select the Move/Copytool and immediately press [Ctrl]
key to toggle Copy mode.
- Move your mouse parallel with the red axis and click at a
temporary location where the copied window does not overlap with the
original.
- Point your mouse to the middle of the window until a blue
bounding box with four red plus signs appear, as we did in 1(c).
- Click at the right plus sign and move it upward. Then,
without
clicking your mouse, type in [180] and press enter. This will rotate
the
window exactly 180° to the left.
-
Combining the two components.
In addition to attaching both windows together. it will be easier to
manage these two components, for example to find their midpoint,
or paint it with material, if we combine these two separate components
into one group.
-
Tip & Trick
|
Group
We can combine several different objects into one group so it will be
easier, for instance, to move/copy or to paint all objects in the group
in as if they were only one object. |
Select the Move/Copytool,
click at the top left corner of the new added window and move it to the
right top corner of the original window so both window will attach to
each other.
- Choose the Selecttool and click at the left
Quicky-Window component until it is selected (with blue bounding box).
Then, immediately press and hold [Ctrl] key and the cursor will change
into . At this state, any other object
clicked will be included in the selection.
- After both windows have been selected, activate the Context
Menu and select “Make Group”.
-
Moving the window to its designated location
Move the window using the Move/Copytool. Use its top edge’s midpoint
and rear bedroom wall midpoint as reference. (See: Placing the bathroom
window)
-
Create a wall opening
As usual, create an opening on the wall using the Rectangletool and the Push/Pulltool.
|
Adding the
Rear Bedroom Window |
Lesson Learned ....
No |
T o p i c |
1 |
Renaming an object using the
Entity Info window.
|
2
|
Create a copy of a component
using Move/Copy tool and [Ctrl] Key |
3 |
Creating a hole on a wall using "on
Face" or " offset limited to ..." inference.
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4 |
Hiding one of jambs/heads of a
Quick-Window Component so it can be attached to other door/window.
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5
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Copying/Adding a component
from
other components already attached in the model using "In model" tab of
the
Components browser.
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6
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Finding middle point of an
edge
using Midpoint inferences to drag and to place an object in relation to
other object's midpoint.
|
7
|
Rotating an object by its
center
point using the
Move/Copy tool. |
8 |
Combining two or more objects into
one
group
using Context Menu -> Make Group. |
We are almost half way to finishing our 3d
model. Next we will furnish some detail to this model prior to putting
some roof to the model.
Enjoy
Harrynov
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